Attacking Corners — 40 Tactical Exercises Pack
Animated tactical diagrams on combined movements and automated routines in tight spaces, with a 4-level progression
What's included
- 40 animated tactical exercises on Attacking Corners
- 4-level pedagogical progression: Basic, Elementary, Intermediate, Specialization
- Step-by-step animated tactical diagram in every exercise
- Coaching points, observation cues and objective success criteria
- Covers combined corner variants and automated routines
- Instant access after purchase
How to use this pack
Quick-start guide: the 40 exercises are organized in 4 blocks of 10 (Basic → Elementary → Intermediate → Specialization), from the simplest (isolated movement unopposed) to the most demanding (full corner routine under real opposition in a game context). Use the animated diagram to present the idea to your team in seconds, apply the coaching points while explaining it, watch for the observation cues during execution, and use the success criteria to know when the exercise has been mastered. Every exercise also includes adaptation suggestions to make the task easier or harder without leaving the same game principle. HOW TO IMPORT INTO THE PLATFORM: after purchase, open the Tactical Board (Tools → Futsal → Tactical Board), click "Import" in the tool's bottom bar and select the .json file included in the pack. All 40 exercises load straight into your library, ready to edit, present to your team or export as image, video or PDF.
Open the import toolFrequently asked questions
Which age groups is this pack for?
It covers everything from basic (unopposed) to specialization level (real game situation), so it fits youth and senior squads alike — just pick the right level for your team.
How do I get the pack after buying?
Access is instant after payment confirmation on Hotmart, with all 40 exercises and their tactical diagrams.
Does the pack bring several variants or just one fixed corner routine?
It brings several variants, from the simplest to the most elaborate with combined movements, so you can pick the one that best fits your players' characteristics.